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Dust (DustSmall) is a FIDSI resource used by all empires to purchase items in the marketplace, buy out city production, and maintain units, heroes, and city improvements.

Production

Terrain

Basic Terrain

Of the basic terrain types, Sea and Lake tiles provide the highest boost to Dust, providing 2 DustSmall on a tile. Arid tiles are the next best, with the Dirt Field and Sand Dunes tiles providing 2 DustSmall, and the Dry Soil, Snow, and Snowy Field tiles providing 1 DustSmall. Plains tiles tend to provide 1 DustSmall, except for the Grassland and Red Soil tiles which provide no Dust. Among Forest tiles, Savanna provides 1 DustSmall, and with Rock tiles, Sandstone and Tundra Rocks provide 1 DustSmall each. Among Volcanic tiles, Ash Drifts and Barren Soil each provide 2 DustSmall.

Additionally, tiles with a Luxury Resource deposit on them have a bonus +1 DustSmall.

Anomalies

Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, 6, or even 8 DustSmall on a tile.

Faction Traits

Some factions have unique interactions with Dust:

City Improvements

This list includes any City Improvement that increases a city's Dust output, even indirectly. Some of the improvements listed have additional effects that do not affect Dust production, but for simplicity those effects are not listed.

Name Faction Obtained IndustrySmall StrategicIcon Upkeep Effects
City Hall FactionIconSmall All Upon Settling 10 +4 DustSmall per population on city
Founder's Memorial FactionIconSmall All At Start 60 +2 DustSmall on city
Can only be built once in your empire
Palace FactionIconSmall All At Start +22 DustSmall on city
Dust Dredger FactionIconSmall All Era I 75 Need an exploited river tile to be built
+2 DustSmall on terrain with river during summer
Dust Filtration FactionIconSmall All Era I 75 Need an exploited lake or sea tile to be built
+3 DustSmall on terrain with sea or lake during summer
Empire Mint FactionIconSmall All Era I 75 +5 DustSmall on city
+15% DustSmall on city
Central Market FactionIconSmall All Era II 250 2 Glassteel Color 256x256 2 +10% DustSmall on approval (fervent)
Deep Generator VaultersIcon Vaulters Era II 250 20 VaultersIcon +10% DustSmall on city
The VaultersIcon cost indicates that the holy resource has to be chosen
Dust Depository FactionIconSmall All Era III 600 5 Glassteel Color 256x256 +4 DustSmall per population on city
Dust Refinery FactionIconSmall All Era III 600 10 Glassteel Color 256x256 +20 DustSmall on city
+30% DustSmall on city
Dust Transmuter FactionIconSmall All Era III 1200 10 Glassteel Color 256x256 +10 DustSmall on terrain with Dust
Can only be built once in your empire
Altar of Channeling BrokenLordsIcon Broken Lords Faction Quest 1500 +5 DustSmall per population on city
+5 DustSmall on city
Dust Revitalizer FactionIconSmall All Era V 2000 30 Glassteel Color 256x256
5 Mithrite Color 256x256
+5 DustSmall on terrain with Dust
Imperial News Network FactionIconSmall All Era V 2000 5 Glassteel Color 256x256
10 Mithrite Color 256x256
10 +2 DustSmall per population on approval (happy)
Town Criers FactionIconSmall All Era V 2000 25 Glassteel Color 256x256
10 Mithrite Color 256x256
+50 DustSmall on city
+40% DustSmallon city

Expansions

Again, while many of these expansions have other effects, only those affecting Dust production have been listed.

Name Faction Obtained IndustrySmall StrategicIcon Effect
Borough Streets FactionIconSmall All except Allayi At Start Varies +1 DustSmall on city tile
+2 DustSmall per extra level on city tile
Garth of the Allayi AllayiIcon Allayi At Start Varies Varies Pearls +2 DustSmall on city tile
+4 DustSmall per extra level on city tile
Museum of Auriga FactionIconSmall All At Start 500 5 Titanium Color 256x256
5 Glassteel Color 256x256
+20% DustSmall on empire approval (happy)
Can only be built once in the world
Cargo Docks FactionIconSmall All Era III 600 +1 DustSmall on city tile
+2 DustSmall per extra level on city tile
Reliquary of Auriga FactionIconSmall All Era V 5000 45 Mithrite Color 256x256
45 Hyperium Color 256x256
+100 DustSmall per level on Reliquary of Auriga
Can only be built once in the world
Abbey of Anomalies FactionIconSmall All 3rd Winter 400 10 Pearls x2 DustSmall on city tile
Limited to one copy in your city
To be built on anomaly
Luxury Intensifier FactionIconSmall All 3rd Winter 400 10 Pearls +10 DustSmall per level on city tile
+10 DustSmall on terrain with luxury resource
Limited to one copy in your city
To be built on luxury resource deposit
Winter Borough FactionIconSmall All 3rd Winter 600 20 Pearls +1 DustSmall per level on city tiles during winter
Limited to one copy in your city
To be built during winter

Trade Routes

Main article: Trade Routes
A late-game trading city with the  can produce as much dust as 10 other cities combined.

A late-game trading city with the Customs Ministry can produce as much dust as 10 other cities combined.

A major source, arguably the major source, of DustSmall dust and ScienceSmall science starting in the mid game is Trade Routes. Trade routes can be established between cities that have the Right of Way or Cargo Docks improvements (requiring the Imperial Highways or Cargo Docks technologies respectively), and once established, trade routes passively generate dust and science per turn.

Approval

Unlike Food and Industry where a given city's approval affects production in only that city, the overall approval of the empire affects the production of Dust in all cities equally.

State ApprovalSmall Approval DustSmallModifier
Rebellion 0-10 -50%
Unhappy 11-39 -20%
Content 40-60 0%
Happy 61-89 +15%
Fervent 90-100 +30%

Heroes

Heroes provide a number of ways to increase the Dust output of a city they are the governor of, whether that be through capacities, skills, or accessories.

Capacities

Hero Icon Name Effect
Bishop Julian
Bazi Safar Bahas
Master Neqra Zeban
AbilityDustBoost1Small Dust Boost 1 +2 Dust DustSmall per hero's level on city.
+1% Dust DustSmall per hero's level on city.
Consecrate Mawusi Boakye
Skya Keeper Dabuo Ofosu
Third Builder Gula Yawa
Grand Cleric Akuma
AbilityDustBoost2Small Dust Boost 2 +4 Dust DustSmall per hero's level on city.
+1% Dust DustSmall per hero's level on city.
Duke Unwin Weybridge AbilityDustBoost3Small Dust Boost 3 +6 Dust DustSmall per hero's level on city.
+1% Dust DustSmall per hero's level on city.
Bela The Bat Syrav AbilityDustEfficiency1Small Dust Efficiency 1 +1 Dust DustSmall per population on city.
+1% Dust DustSmall per hero's level on city.
Baron Joslyn Deyval
Siryi Alastra
Sable Deceiver Napog Dauda
Skya Keeper Dabuo Ofosu
AbilityDustEfficiency2Small Dust Efficiency 2 +2 Dust DustSmall per population on city.
+1% Dust DustSmall per hero's level on city.
Lord Peyton Quinn
Sable Deceiver Bayari Kulaa
Jasah Murdap
AbilityDustEfficiency3Small Dust Efficiency 3 +3 Dust DustSmall per population on city.
+1% Dust DustSmall per hero's level on city.

Skills

Skill Tree Level Icon Name Effect
Common 4 InspirationalLeader Inspirational Leader Level 1: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 2: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 3: +10% FoodSmall on city, +10% IndustrySmall on city, +10% ScienceSmall on city, +10% DustSmall on city.
Broken Lords 1 AquaticDust Aquatic Dust Level 1: +1 DustSmall on terrain with river.
Level 2: +2 DustSmall on terrain with river.
Level 3: +2 DustSmall on terrain with river.
Broken Lords 2 DustDiviner Dust Diviner Level 1: +1 DustSmall on terrain with dust.
Level 2: +1 DustSmall on terrain with dust.
Level 3: +1 DustSmall on terrain with dust.
Broken Lords 5 DustTrickery Dust Trickery Level 1: +15% DustSmall on city.
Level 2: +15% DustSmall on city.
Level 3: +15% DustSmall on city.
Roving Clans 1 TravelingSalesman Traveling Salesman Level 1: +2 DustSmall on terrain with anomaly.
Level 2: +3 DustSmall on terrain with anomaly.
Level 3: +3 DustSmall on terrain with anomaly.
Roving Clans 3 FastTrader Fast Trader Level 1: +1 DustSmall per trade route. +50% DustSmall on city trade routes.
Level 2: +1 DustSmall per trade route. +50% DustSmall on city trade routes.
Level 3: +2 DustSmall per trade route. +100% DustSmall on city trade routes.
Cultists 1 ImpassionedPreacher Impassioned Preacher Level 1: +1 FoodSmall per population in city. +1 IndustrySmall per population in city. +1 DustSmall per population in city. +1 ScienceSmall per population in city. +1 InfluenceIcon per population in city.
Level 2: +1 FoodSmall per population in city. +1 IndustrySmall per population in city. +1 DustSmall per population in city. +1 ScienceSmall per population in city. +1 InfluenceIcon per population in city.
Level 3: +1 FoodSmall per population in city. +1 IndustrySmall per population in city. +1 DustSmall per population in city. +1 ScienceSmall per population in city. +1 InfluenceIcon per population in city.
Cultists 5 ToolsoftheEnemy Tools of the Enemy Level 1: +15% DustSmall on city.
Level 2: +15% DustSmall on city.
Level 3: +15% DustSmall on city.
Forgotten 2 ArborealDustDowser Arboreal Dust Dowser Level 1: +1 DustSmall on terrain with forest.
Level 2: +2 DustSmall on terrain with forest.
Level 3: +2 DustSmall on terrain with forest.
Allayi 2 Awestriker Awestriker Level 1: +25% Bribe cost reduction on army. With ELCP: +15 Dust DustSmall on terrain with Village.
Level 2: +25% Bribe cost reduction on army. With ELCP: Refreshes ruins in the governed region at the start of each winter.
Kapaku 1 Volcanology Volcanology Level 1: +2 ScienceSmall on Volcanic terrain
Level 2: +1 IndustrySmall on Volcanic terrain, +1 DustSmall on Volcanic terrain
Sisters of Mercy 5 ANoblesDuty A Noble's Duty Level 1: Food Income FoodSmall cannot be negative. Dust Income DustSmall cannot be negative.
Accessories

All listed accessories are Tomes.

Item Name StrategicIcon Effects Obtained From
ItemTomeStrategic2Tier1Large 6 Glassteel Color 256x256 +1 DustSmall per population on city Advanced Armor
ItemTomeStrategic2Tier2Large 12 Glassteel Color 256x256 +2 DustSmall per population on city Alchemical Armor
ItemTomeStrategic2Tier3Large 24 Glassteel Color 256x256 +4 DustSmall per population on city Exotic Armor
Quivering Circlet Quivering Circlet 50 DustSmall +7 IndustrySmall on city
+7 DustSmall on city
+7 ScienceSmall on city
Can be equipped by Broken Lords heroes only
Broken Lords Faction Quest

Miscellaneous

Arcana

The Ardent Mages are able to research the Arcana of Materializing technology, which unlocks the Pillar of Extraction for placement. This pillar increase the DustSmall Dust output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +2 DustSmall on tiles within the pillar's range for 10 turns TurnSmall 1
2 +5 DustSmall on tiles within the pillar's range for 10 turns TurnSmall 1
3 +6 DustSmall on tiles within the pillar's range for 10 turns TurnSmall 2
4 +9 DustSmall on tiles within the pillar's range for 10 turns TurnSmall 2
5 +16 DustSmall on tiles within the pillar's range for 10 turns TurnSmall 2

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Extraction will produce an additional +3 DustSmall on tiles within range during winter.

Assimilation

The Delvers provide an assimilation bonus of +5% DustSmall on cities per pacified and rebuilt village, up to +30% DustSmall.

Empire Plan

The Economy and Population branch generally serves to increase the production of Dust or reduce the cost of using it, but the Tier 1 and Tier 4 effects directly increase Dust output. Tier 1 grants +3 DustSmall per population on cities, and Tier 4 provides +25% DustSmall on cities.

Fortresses

Different parts of oceanic Fortresses provide different amounts of Dust income. Between the three Citadels, Bastions provide 1 DustSmall and Manufactoriums provide 2 DustSmall, while Listening Posts provide no Dust.

Among the other facilities that make up the parts of a Fortress extending off the Citadel, the following provide additional Dust:

Pillaging

Pillaging regional buildings - such as resource extractors and pacified villages - provides a variable amount of Dust upon completion in addition to other rewards. The Forgotten can increase the amount of Dust gained from pillage further via their faction technology Dust Sense.

Resource Boosters

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Dust production.

Resource DustSmall
DustOrchid Grey 256x256 Dust Orchid +20%
DustWater Grey 256x256 Dustwater +50%
Glassteel Color 256x256 Glassteel +20%
Mithrite Color 256x256 Mithrite +15%

Ruins

Searching ruins has a chance to produce a reward, the most common reward being an amount of Dust.

Technology

There are only two technologies that directly increase an empire's Dust production. The first is Dust Crematorium, a technology unique to the Broken Lords which provides 1 DustSmall for every point of Experience earned by units or heroes in the empire. The second is Dust-Driven Distillery, an Era VI technology which increases the Dust production of all cities by 100%.

Quests

Much like ruins, quests grant rewards that can be an amount of Dust. However, the chance of this and the amount given varies depending on the specific quest, with some having no chance of granting a reward of Dust.

Urkans

Fakir has the Dust Leecher training available. Upon unlocking this training, while Fakir is rooted in a region, cities owned by Fakir's owner and their allies will get a +20% DustSmall bonus, while enemy cities will get a -10% DustSmall penalty.

Costs

Buyout

Productions can be bought out (i.e. completed in 1 turn with the remaining IndustrySmall cost being paid for) for DustSmall. The cost for doing so is equal to (remaining IndustrySmall cost)1.2.

This amount can be reduced by 25% for buildings and units via the Prisoners, Slaves, and Volunteers technology, and another 25% for buildings by Tier 2 of the Economy and Population Empire Plan.

Upkeep

Upkeep is one of the main ways Dust is spent, as almost every city improvement, unit, and hero has a cost incurred every turn simply for owning them.

City Improvements

With the exception of most Era I city improvements and those that generate Dust, every city improvement has an associated upkeep cost, referred to as City Upkeep. This cost is usually consistent across improvements from a given Era - for example, most improvements from Era II have an upkeep of 2 DustSmall - but this may change if the building is unique or cheap to build.

Military

A unit's upkeep each turn is equal to 1 DustSmall per unit level. A unit in an army (that is, not in a garrison) has an additional 1 DustSmall per turn upkeep. Militia units always cost 0 upkeep[1].

Each army costs DustSmall per turn, equal to the maximum number of slots for the army, so armies cost 4 DustSmall per turn at the beginning of the game, increasing to 6 DustSmall or 8 DustSmall per turn after researching Meritocratic Promotion and Signal Corps. This means that in general, a few larger armies are more efficient than many small ones.

The combined upkeep cost for units and armies is referred to in-game as Military Upkeep. Military upkeep is calculated separately from hero upkeep, and things that affect Military Upkeep (for example, the Empire Plan) do not affect hero upkeep.

The Necrophages' Battle Born unit is able to exceed an army's normal maximum size if added to it via the Proliferator or, during a Dust Eclipse, Recycled Stockpiles, but this also adds greatly to the army's total upkeep, equation TBD.

Heroes

Hero upkeep is much more complicated. For a given hero, let HeroLevel be the hero's level, SkillPoints be the number of spent on that hero, and HeroesCount be the total number of heroes in the empire, including the current hero. Then the hero's upkeep is calculated as the sum of the following values[1]:

Since SkillPoints is for the most part equal to HeroLevel - 1, HeroUpkeep increases roughly quadratically with a hero's level. The total upkeep for all heroes also increases quadratically with the number of heroes in the empire.

Miscellaneous

Additionally, for the Cultists or any custom faction with the "Conversion" trait, converted villages have an upkeep of 10 DustSmall + 2 DustSmall per additional city you control. (This last number is only relevant for custom factions.)

Bankruptcy

If DustSmall expenditure exceeds the amount produced and the following turn will bring your total DustSmall into the negatives, you will receive the following prompt:

Your Empire is about to go bankrupt. Your empire's expenditures are greater than your remaining treasury. If you do not adjust your Dust output, action will be taken and City Improvements, Units or even Heroes will be sold.

The prompt can be ignored, causing the game to automatically move all population to dust, sell/disband army units, dismiss heroes, and remove city improvements that require a DustSmall upkeep until you are net positive on DustSmall production again. Each time it sells off objects, it will provide an itemized list of what was sold off. The game will not sell off city centers or settlers.

Upkeep Reduction

There are many ways to reduce upkeep cost, and these can be particularly effective in very large empires that have a lot of improvements, units, and heroes:

For any given category, upkeep cost can be reduced to 0 DustSmall but no further. That is to say, stacking cost reduction beyond 100% will not cause things that consume DustSmall to start generating it instead.

Retrofit

Units within their own territory can be retrofitted to their most recent version. In addition to any strategic resources needed to retrofit a given unit, the Dust cost is (0.75 * IndustrySmall cost)1.1.

References

  1. 1.0 1.1 See this Steam discussion for military and hero upkeep calculations.