endlesslegend
Atmos
Atmos
FactionIconSmall Faction FactionIconSmall All
UnitSmall Unit Type Flying Flying
Base Attributes:
LifeIcon Life 820
AttackIcon Attack 160
InitiativeIcon Initiative 38
SpeedIcon Speed 6
DefenseIcon Defense 140
DamageIcon Damage 60
Ranged Range 1
SightIcon Sight 3
Cost:
IndustrySmall Production 2000 IndustrySmall
30 Mithrite Color 256x256


Atmos is a Guardian unlocked by the Guardian of Air technology in ResearchIcon Research Era V.

During construction, Atmos behaves similarly to a district; the Guardian must be placed on an open tile adjacent to the city while under construction that isn't occupied by any units, and progress on construction is halted by the city being under siege. Additionally, Atmos cannot be garrisoned and counts towards the number of Guardians allowed on empire.

Lore

Adept at tracking the winds and scents of Auriga, Atmos is one of the ancient spirits that were imprisoned by the Endless. Now that those chains are gone, the tough and dangerous Guardian of Air is free to act as it will.

Capacities

Note: If you play with ELCP, Atmos got the "Urkan Slayer 3" capacity. This unit is expensive and rarily seen, with the introduction of very strong Urkans it can now serve as alternative way to counter them.

In vanilla game version
Icon Name Effect
AbilityGuardianNatureSmall Guardian Nature Provides immunity against negative battle winter effects.
Provides immunity against any debuff and disease.
AbilitySolitarySmall Solitary Cannot be joined by other units in an army.
AbilityBloodRageSmall Blood Rage +50% Damage DamageIcon when the target dies before the end of the round.
AbilityWinterWindSmall Winter Wind +2 movement SpeedIcon during winter.
AbilityFlySmall Fly Can fly over ridges and cliffs.
Ignores line of sight.
AbilityTeleportSmall Teleport Can be teleported on a visible tile (range of 10 tiles).


With ELCP
Icon Name Effect
AbilityGuardianNatureSmall Guardian Nature Provides immunity against negative battle winter effects.
Provides immunity against any debuff and disease.
AbilitySolitarySmall Solitary Cannot be joined by other units in an army.
AbilityBloodRageSmall Blood Rage +50% Damage DamageIcon when the target dies before the end of the round.
AbilityWinterWindSmall Winter Wind +2 movement SpeedIcon during winter.
AbilityFlySmall Fly Can fly over ridges and cliffs.
Ignores line of sight.
AbilityTeleportSmall Teleport Can be teleported on a visible tile (range of 10 tiles).
AbilityUrkanSlayer3Small Urkan Slayer 3 +100% Damage DamageIcon dealt to Urkans.

Equipment Slots

Weapons

Item Name IndustrySmall StrategicIcon +AttackIcon +DefenseIcon +InitiativeIcon +DamageIcon +LifeIcon Capacity Lore
AtmosWeapon1 Windchill 40 40 50 AbilityKnightSlayer4Small The chill blasts of air from this weapon are particularly dangerous to mounted troops.
AtmosWeapon2 Cyclone 100 10 Glassteel Color 256x256
6 Palladian Color 256x256
4 Mithrite Color 256x256
40 125 31 AbilityStun4Small The blast of wind from the Guardian strikes like a physical force, stunning those who dare to attack it.
AtmosWeapon3 Tempest 100 10 Titanium Color 256x256
6 Adamantian Color 256x256
4 Hyperium Color 256x256
100 50 30 AbilitySweepStrikeBack4Small The powerful blasts from this weapon strike all nearby enemies with the force of Auriga's anger.

Armor